


So we put the time limit on the most powerful mode, and the time would extend if you get more items. ORDAN - First, we were gonna make the most powerful mode to gain special points, but changed it because the point of changing the weapons gets lost if the weapon that is in its most powerful mode can earn more points than others significantly. It’s also remarkable that only the most powerful mode has the time limit. I find it unique that weapon power up methods are different for each shot. However everything turned out OK because that decision gave the game a bit of publicity. SAK - We anticipated that we’d get complaints regarding the order. Initially the first stage boss was to be put in the second stag and vice versa, but the order was changed at the last minute to make more of an initial impact. In fact, the boss in stage 2 is not as tough as the first one. ORDAN - It's been criticized that the boss in stage 1 was far too difficult. In terms of difficulty, the stage one boss is pretty ridiculous in Satazius. Like the fifth stage of Salamander 2 and Gradius V, it’s great to be able to scroll up and down freely as far as you like. ORDAN - I really wanted to include infinity scroll in Satazius. The message is that only those who are prepared to die should buy the game. The tagline "Prepare Yourself" is also an important element of the game because you’ll most likely have to repeatedly die before clearing it. The game contains a lot of elements found in Gradius and Darius, doesn’t it?

As we said, we love Gradius as well as other terrain dependent shooting games that are rather hard even though they have been made easy to play. SAK - Because ASTRO PORTs games are usually so easy to clear, we wanted to make a game that is harder. Back to Satazius, how did you guys come to create the game? It had such a great influence on me that you could say it led me to this industry. It was the title that made me realize how wonderful video games can be. Among vertical shooting games, I like Battle Garegga, I own the PCB for that one. Games coming out of non-hentai circles are mainly shooting games, right? What are your favorite shooting games? SAK - He also did overall game design, I did planning, direction, and other miscellaneous stuff. ORDAN managed all the programming matters, and Mr. ORDAN - I suggested to him that I could be in charge of programing while he would be in charge of everything else. Ordan started to complain saying, "it's time to switch to a more efficient method of doing this". We made games by exchanging floppy disks through the mail. SAK - I met ORDAN on a Dezaemon 3D fan site. First of all, tell us about the beginning of your circle.

Hopefully the tagline "Be Prepared" is to be taken seriously. Their new work "Satazius," shows a lot of respect to horizontal scrolling STGs of the past. "Even if the difficulty level was not high, we wanted to instill a love for a terrain shooting" You can find some of his awesome doings here:Īn Interview with Masahiro Yuge of ToaplanĪn Interview with Tatsuya Uemura of Toaplan Ibara Scanlation - Chapter 1 and 2 - Work in Progressįor more translations, be sure to check out the work that user blackoak is doing. You can find the previous five below:ĬAVE Round-Table Interview / Akai Katana Discussion I reserve the right to edit this translation as I see fit. This work is purely my own, and it you choose to post elsewhere please give credit to me for the translation. This translation took me MANY hours to complete - an hour alone just to format it to be readable on this site - and if you appreciate it and would like me to have the time to do more, PLEASE consider purchasing something from the link in my sig. This translation comes from pages 152-153 of Shooting Gameside Magazine #4:Īs I always say before these translations: If you notice any glaring mistakes, or are able to translate some parts in a better way then please let me know via PM. And here we are with my 6th translation project - an interview with the guys behind doujin super-group ASTRO PORT!
